Space Hacker 3000 was a game jam game for Gynvael's Winter GameDev Challenge 2018/19. It won second place. The challenge was to create a game within two weeks, which had two monitors (fitting a template), and a file size of less than 128000 bytes. I achieved this by writing my own engine, using googles closure compiler, and a tiny zlib unzipper, which extracts the game on startup.
The game also had to contain sound, which is notoriously difficult to keep small file-size wise. To achieve this, I made use of the web audio api to generate all aounds from a table of settings on startup.